Adrienne Shaw

Profile Picture of Adrienne Shaw

Adrienne Shaw

  • Lew Klein College of Media and Communication

    • Media Studies and Production

      • Associate Professor

    • Media and Communication

Biography

Adrienne Shaw is an Associate Professor in Temple University's Department of Media Studies and Production and a member of the Lew Klein College of Media and Communication graduate faculty. She is an affiliate faculty and member of the Steering Committee for Temple’s Gender Sexuality and Women Studies program. She is also the inaugural director of Temple's Graduate Certificate in Cultural Analytics (2019-2024). She is also a member of the Peabody Awards’ Board of Jurors for Immersive and Interactive Media, a Gayming Magazine Awards Judge, and a member of GLAAD’s Gaming Advisory Council. In 2018, she was also appointed as a Higher Education Video Game Alliance Fellow.

Shaw is the founder of the LGBTQ Game Archive and co-curator of Rainbow Arcade, the world's first exhibit of LGBTQ game history (Dec 2018-May 2019 in Berlin, Germany). She is also is author of Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture (winner of the 2016 International Communication Association's Popular Communications Division's Book Award). She has co-edited three anthologies: Queer Game Studies (2017), Queer Technologies: Affordances, Affect, Ambivalence (2017), and Interventions: Communication Research and Practice (2018). From 2011 to 2015 she was also part of the multi-million dollar and award winning CYCLES project, which developed games to train users to identify and mitigate cognitive biases. A full list of her publications is available via Google Scholar.

Shaw was the host and program chair for the 2021 (online) and 2023 (Philadelphia) Association of Internet Researcher’s Annual Conferences. Shaw is also a co-editor of New York University Press's Critical Cultural Communication book series and serves on editorial/review boards for the Journal of Communication; the International Journal of Cultural Studies; Communication and Critical/Cultural Studies; Media, Culture, & Society; Critical Studies in Media Communication; Game Studies; the Research Center for Communication and Culture, Universidade Católica Portuguesa; and Not Your Mama’s Gamer.

RESEARCH INTERESTS

  • Emerging media and technology
  • Media, identity and representation
  • Popular communication
  • The media industry, laws and policies

COURSES TAUGHT

NUMBER

NAME

LEVEL

GSWS 3000

Special Topics: LGBT Representation

Undergraduate

LGBT 3400

Topics in LGBT Studies: LGBT Representation

Undergraduate

MSP 3421

Technology and Culture

Undergraduate

MSP 4425

Lesbian, Gay, Bisexual, and Transgender Representation in Popular Media

Undergraduate

MSP 4541

Mobile Media

Undergraduate

MMC 9206

Digital Qualitative Research Methods

Graduate

MSP 5547

MA Project Workshop

Graduate

MMC 9102Researching Communication IIGraduate

 

SELECTED PUBLICATIONS

RECENT

  • Kukshinov, E. & Shaw, A. (2022). Playing with privilege: Examining demographics in choosing player-characters in video games. Psychology of Popular Media 11(1): 90-101. https://doi.org/10.1037/ppm0000378

  • DeVoe, K. & Shaw, A. (2021). “Yeah I wrote that!”: Incorporating critical information literacy to build community inside and outside of Wikipedia. In L. Bridges, R. Pun, & R. Artega (Eds.), Wikipedia and academic libraries: A global project. EPUB. DOI: https://doi.org/10.3998/mpub.11778416.ch2.en

  • Shaw, A. & Persaud, C.J. (2020). Beyond Texts: Using queer readings to document LGBTQ game content. First Monday 25(8): https://doi.org/10.5210/fm.v25i8.10439

  • Shaw, A., Lauteria, E.W., Yang, H., Persaud, C.J., Cole, A.M. (2019). Counting Queerness in Games: Trends in LGBTQ digital game representation 1985-2005. International Journal of Communication 13: 1544-1569.

  • Folkestad, J.E., McKernan, B., Train, S., Martey, R.M., Rhodes, M.G., Kenski, K., Shaw, A., Stromer-Galley, J., Clegg, B.A., & Strzalkowski, T. (2018). The Temporal Attentive Observation (TAO) Scale: Development of an Instrument to Assess Attentive Behavior Sequences During Serious Gameplay. Technology, Knowledge and Learning, 23(1), 65-81. Springer Science and Business Media LLC. doi: 10.1007/s10758-017-9302-7.

  • Shaw, A. (2018). Are We There Yet?: The Politics and Practice of Intersectional Game Studies. The Velvet Light Trap, 81, 76-80. University of Texas Press.

  • Conference, I.C.A.A. (2018). Interventions Communication Research and Practice. Peter Lang Incorporated, International Academic Publishers.

Education

DEGREE

DEGREE AND FIELD

SCHOOL

2010

PhD Communication

Annenberg School for Communication, University of Pennsylvania

2007

M.A. Communication

Annenberg School for Communication, University of Pennsylvania

2004

B.A. Sociology, magna cum laude

Mount Holyoke College

 

Personal Website

https://adrienneshaw.com/

 

Awards

2021

  • Klein College Faculty Service Award
  • Temple Faculty Senate Service Award

2016–2017

  • Temple Digital Scholarship Center Faculty Fellowship

2016

  • Outstanding Book Award for Gaming at the Edge from the Popular Communication Division of the International Communication Association

2014

  • Junior Faculty Teaching Award, School of Media and Communication, Temple University